test/Source/MyProject/Variant_SideScrolling/AI/SideScrollingAIController.cpp

20 lines
597 B
C++
Raw Permalink Normal View History

2026-03-10 14:53:35 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SideScrollingAIController.h"
#include "GameplayStateTreeModule/Public/Components/StateTreeAIComponent.h"
ASideScrollingAIController::ASideScrollingAIController()
{
// create the StateTree AI Component
StateTreeAI = CreateDefaultSubobject<UStateTreeAIComponent>(TEXT("StateTreeAI"));
check(StateTreeAI);
// ensure we start the StateTree when we possess the pawn
bStartAILogicOnPossess = true;
// ensure we're attached to the possessed character.
// this is necessary for EnvQueries to work correctly
bAttachToPawn = true;
}