test/Source/MyProject/Variant_Combat/AI/EnvQueryContext_Danger.cpp

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2026-03-10 14:53:35 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Variant_Combat/AI/EnvQueryContext_Danger.h"
#include "Variant_Combat/AI/CombatEnemy.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#include "EnvironmentQuery/Items/EnvQueryItemType_Point.h"
void UEnvQueryContext_Danger::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
{
// get the querying enemy
if (ACombatEnemy* QuerierActor = Cast<ACombatEnemy>(QueryInstance.Owner.Get()))
{
// add the last recorded danger location to the context
UEnvQueryItemType_Point::SetContextHelper(ContextData, QuerierActor->GetLastDangerLocation());
}
}